It has been a long time since my last blog entry on this platform. The COVID situation, as well as some personal issues, has derailed my ongoing initiative to share my latest work results and reflections on the field. Finding one’s footing in this new ‘normal’ can sometimes be daunting, and the idea of enforcing a certain writing regimen centred around the notion of ‘intellectual generosity’ might be a way to achieve consistency and routine in other areas. Let’s see if that commitment holds after such a long hiatus (WordPress’s UI completely changed since the last time I was here!), and that my interventions, as short as they may be, might contribute to something greater.
As such, I would like to share the CFP of this year’s Replaying Japan Conference to be held online through the University of Alberta. The theme of ‘Japanese games and artificial intelligence’ has resounded deeper than I had expected to, prompting me to reevaluate some prior findings and ideas around the concept of artificial communication. It also serves as the perfect segue between my text analysis research project, which is now slowly drawing towards its conclusion, and the future goal to address the stakes of communication with artificial being in ludic contexts. I am looking forward to hearing from friends and colleagues on their research topics, and for the brilliant conversations.
Are you interested in Japanese game culture? The ninth international Replaying Japan Conference will be held online August 9-13 2021 – hosted by the University of Alberta. This year’s theme is Artificial Intelligence in Japanese Games.
We invite submissions to be submitted to firstname.lastname@example.org as a MS Word Document. The abstract should be no more than 500 words.
Deadline is March 31st, 2021. Notification of Acceptance: May, 2021
Replaying Japan 2021 is being organized by a partnership of the AI4Society signature area, the Prince Takamado Japan Centre (PTJC), and the Kule Institute for Advanced Study (KIAS) at the University of Alberta. It is organized in collaboration with the Ritsumeikan Center for Game Studies, the University of Delaware, Bath Spa University, Seijoh University, University of Liège, Université du Québec à Montréal (UQAM) and DiGRA Japan.
Proposals in Japanese are most welcome! 日本語の発表要旨はrcgs[a]st.ritsumei.ac.jpにご送付ください。詳しくはRCGSのウェブサイトをご覧ください。