I recently updated the Arcade and Game Center Chirashi Database to remove direct access to the scanned version of the documents. The information itself is still there.
I decided to remove the document simply because I want to avoid any copyright infringement problems that could come up as a result of having them being available for virtually anybody on the internet to download. I discussed with the staff from the University of Alberta Copyright and Licensing Office and they advised to implement a way to limit the distribution of the material to academics and colleagues, which was not possible with the previous structure of the website. Until I have time to work on a better solution, access to the scanned version of the printed documents will now be limited to scholars interested in working on arcades and game centers. I would be happy to share the files with any other colleague in the field.
I am glad to announce that the Arcade and Game Center Chirashi Database, my first true humanities computing project, has finally launched. This project is my first contribution to the study of game centers; it is an online repository of all game center-related printed material I regularly gather as part of my research trips in Japan. The goal of this project is to make the space of game centers more “readable” and accessible for foreign researchers and fans alike. Materials on the short-lived arcade experience are not being preserved for later scholarly purposes and are therefore difficult to access, this initiative is meant to help solving this problem and democratize research on arcade game culture. I this is intended to be a long term project and I will keep updating it for as long as I accumulate documents.
The url is www.arcadechirashi-db.net.
I invite all researchers and fans to use the database if they are looking to learn more about the this specific gaming culture.